Hello,
The reason I am here is long winded please bare with me.
I am a simple bookkeeper with no training or understanding about computer programming, although I am reading books to attempt to learn what I need to know.
I have a dual boot Pentium 2 with winxp and Ubuntu 10.04
My 3 year old son and I enjoy playing an open source strategy game
It is a little outdated and there seems to be no interest in advancing the game.
I decided to attempt the task.
The game currently has a 2d playing surface which I feel would benefit with a 3d upgrade.
I am exploring terrain engines…delta 3d,demeter,openscenegraph, maptiler, and tilemill
To be honest I have had a lot of problems getting delta3d and opensourcegraph to compile on winxp so I believe I will give up on that path, I really do not need to create “new” terrain for every game.
What I do want is the world which can be zoomed to “street” level without the streets and with topographical items…mountains, streams, lakes.
I found this site and thought that the…Cross Blended Hypso with Shaded Relief, Water, and Drainages…data would work so I downloaded…HYP_HR_SR_W_DR.zip but when I loaded the HYP_HR_SR_W_DR.tif into maptiler I got a google maps style world map which I could zoom to street level and find my intersection…I am not having any better luck with tilemill.
So, could some one be nice enough to explain what I am doing wrong or suggest a better program for getting the desired map into my game field.
Thank you,
Bill